Graphics programmer (XBOX) (M/F/D) (Vollzeit | Frankfurt am Main)

You are:

A graphics geek: Constantly on the lookout for new features and techniques defining the bleeding edge of real time rendering An engineer: Not only do you know all the advances in realtime rendering and love talking about them, you also know the importance of being able to implement them efficiently A problem solver: You know a problem when you see one, and you also know that if you put on your blindfold, the problem will come back later and bite you and your fellow developers in the rear right before the next milestone’s deadline. So you get in there, look past the obvious solutions, dig deeper and get it out of the way. Educated: your Bachelor’s or Master’s degree in Computer Science or a related tech field has a few scratches on it from where you’ve put it to use. A team player: you are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit. Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize.

You will:

Become an integral part of our small core tech team
Taking ownership over the Xbox rendering backend while making sure that all the shiny features and techniques work equally well on all supported platforms
Dig deep into the codebase of our tech to improve existing systems
Design and implement new rendering features and systems from scratch for multiple, unannounced projects for PC and consoles
Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team

Your specs:

C++, HLSL/GLSL, Git, SVN, Strong 3D Math
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