Roman zur Spiele-Serie erweitert das Darksiders-Universum
Random House Worlds arbeitet zudem an der Darksiders-Enzyklopädie
In DARKSIDERS: THE ABOMINATION VAULT decken die Reiter der Apokalypse (Wesen, die das Gleichgewicht zwischen den Mächten des Himmels und denen der Hölle bewahren sollen) eine Verschwörung auf, in der uralte Waffen mit unvorstellbarer Kraft reaktiviert werden sollen. Tod versucht gemeinsam mit seinem Bruder Krieg die geheimnisvollen Drahtzieher hinter der Verschwörung aufzuspüren und auszuschalten, bevor das gesamte Universum in einen verheerenden Konflikt verwickelt wird.
Über Darksiders II:
Gerufen durch das Ende aller Tage, macht sich Tod, der gefürchtetste der legendären vier Reiter der Apokalypse, auf den Weg, um das Armageddon rückgängig zu machen. Auf seiner Reise entdeckt Tod, dass neben der Apokalypse auf der Erde noch deutlich schlimmere Dinge vor sich gehen. Ein uralter Fluch bedroht das gesamte Universum. In Darksiders II werden Sie zur Schrecken erregenden Macht, die jeder fürchtet, der aber niemand entkommen kann. Tod lebt.
Über den Autor:
Ari Marmell ist Autor von The Conqueror's Shadow, The Warlord's Legacy, The Goblin Corps, Agents of Artifice, einem Roman zu Magic: the Gathering und den Jugendromanen Thief's Covenant sowie False Covenant. Marmell lebt mit seiner Frau in Austin, Texas.
About Vigil Games:
In 2006, THQ Inc. acquired Vigil Games and enabled the dream to become reality through significant management and resource support. Today, Vigil employs over 200 talented and dedicated developers making games across multiple genres and platforms.
Vigil Games strives to be a world-class game development studio that produces high-quality interactive entertainment for a global audience.
About the Random House Publishing Group
The flagship imprint of Random House, Inc., the Random House Publishing Group had its origins in 1925 when Bennett Cerf and Donald Klopfer, two New Yorkers in their mid-twenties, acquired a line of classics and contemporary American works called The Modern Library from publisher Horace Liveright. The company assumed the name Random House two years later, in 1927, when Cerf and Klopfer decided to publish a few books on the side, "at random." Their artist friend Rockwell Kent drew his now celebrated logo of a random house, which made its debut in February l927. Among the first titles of the new imprint were limited editions illustrated by Kent of Voltaire's Candide and Melville's Moby Dick.
Del Rey Books (http://www.delreybooks.com) was founded in 1977 as an imprint of Ballantine Books, a division of the Random House Publishing Group, under the guidance of the renowned Judy-Lynn del Rey and her husband, Lester del Rey. Del Rey publishes the best of modern fantasy, science fiction, and alternate history.
Random House Worlds, part of the Random House Publishing Group, is responsible for the creation of original multi-platform intellectual properties (IP), developed and marketed within strategic corporate partnerships. The group also works with authors and partners on story creation, world-building and launch strategies for existing IP. Using its vast experience in bestselling storytelling and, in particular, the Del Rey imprint's extensive expertise in such genres as science fiction, fantasy, alternate history, and horror, Random House Worlds is in a unique position to help create complex storylines set in original worlds with fully imagined characters, world histories and geographies-all prepared for multi-platform implementation.
THQ Forward-Looking Statements: The statements contained in this press release that are not historical facts may be "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as "THQ"), including, but not limited to, expectations and projections related to the release of the Darksiders Novel are based upon management's current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ's financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Annual Report on Form 10-K for the fiscal period ended March 31, 2011 and subsequent Quarterly Reports on Form 10-Q, and particularly the discussion of trends and risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.
Über die THQ Entertainment GmbH
THQ Inc. is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at http://www.thq.com. THQ, Darksiders, Vigil Games and their respective logos are trademarks and/or registered trademarks of THQ Inc.